Racepicks.
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Racepicks Pro
A deeper dive into the Team Manager concept — the season-long fantasy competition planned alongside the normal Racepicks game.
Racepicks Pro isn't live yet.
This page describes the current plan so you know what you'd be signing up for. Some numbers below are still being finalized and are marked as such — nothing here is a locked promise until Pro actually launches.
Racepicks Pro doesn't replace the normal Racepicks game — it adds a second, deeper championship alongside it. You'd still make your regular 1st / 2nd / 3rd / Wildcard picks every round exactly as you do now. Pro adds a season-long fantasy team you build, manage, and carry from Supercross through Pro Motocross and into the SMX Playoffs.
Each manager owns 5 riders, in one of two legal setups:
Factory Heavy
3 Factory · 2 Challenger
Challenger Heavy
2 Factory · 3 Challenger
Every team needs at least 2 Factory and 2 Challenger riders — you choose which way to lean.
Every eligible 450 rider gets classified before the season: Factory riders are on a genuine full-factory program, and Challenger covers everyone else — satellite teams, supported riders, and independents alike. Classification is locked for the relevant stage of the season (SX, then MX, then SMX) and doesn't shift mid-season based on results, even if a Challenger temporarily gets a factory bike as an injury fill-in.
Every manager works within the same salary cap — currently a provisional $31 million, based on internal simulation work but not final until it's run against the real 2027 rider field. Riders start the season with a value based on recent form and results, weighted toward the most recent season.
Rider values move throughout the season — every Monday after racing, capped at a maximum of ±5% per adjustment so one huge result can't cause wild price swings. Importantly, the salary cap only applies when you're building or changingyour team — if your existing team's value grows past $31M through good picks, you don't have to sell anything.
Spotting an undervalued rider is rewarded, but not unlimited — if a rider you own increases in value, you'd keep 50% of that gain if you sell them. If they drop in value, you absorb the full loss. This keeps the focus on genuine team management rather than pure salary trading.
Transfers are deliberately limited across the season: 3 transfers for Factory riders and 5 transfersfor Challenger riders. A genuinely confirmed multi-race injury can qualify for a free injury transfer that doesn't use up your normal allowance.
Your Pro roster locks at the exact same time as your normal Racepicks picks each round — no separate deadline to track. Once locked, that round's team is set; any transfer you make applies to a future round.
Every rider earns points from their official race result, plus a +10 holeshot bonusper race/moto (so a Triple Crown sweep of all three holeshots is worth +30 on its own). Challenger riders earn an additional performance bonus on top, scaled to reflect that their expected finishing position is generally further back than a Factory rider's — the exact bonus tables are still being finalized.
Supercross, Triple Crown races, and Pro Motocross each have slightly different scoring treatment to keep formats fairly balanced against each other — for example, Triple Crown events score all three races individually rather than just the overall, and MX judges Challenger performance against a deeper field than SX does. If there 's an official classified result, it gets scored exactly as classified — no extra penalties layered on top for a DNF, and no result means no score for that portion of the event.
Playoff 1
×1
Playoff 2
×1.5
Final
×2
Championship pressure builds toward the final round, on top of separate season-end championship bonuses for SX, MX, and the SMX Playoffs (exact bonus values still being finalized).
Alongside your 5 riders, you'll choose one manufacturerfor the whole season — a one-time preseason pick that doesn't use any of your $31M rider budget. Only that manufacturer's best-finishing rider counts each race, so it's a small strategic side-game rather than a second team to manage. Manufacturers are grouped into tiers (safer, lower-reward brands vs. underdog, higher-reward brands), so the choice carries genuine risk and upside without ever outweighing good rider management.
Racepicks Pro has its own leaderboard, completely separate from the standard Racepicks Championship — so you're tracking two competitions at once, not one replacing the other.
We'd rather be upfront than pretend everything's locked in. The following are still being worked out before Pro launches: